The Vineyard
Learn, and gather.
Answer trivia, call Wine Wisdom statements truth or bluff, and draw a Somm’s Favor. The cards you win here are what buy you clues and guesses later.
A wine game of trivia, bluffing & deduction
Uncover theirs before
they uncover yours.
A social wine game of clues, deception and deduction, built for the table.
Preorders close
Three rooms, and the game changes character in each one. Roll the die, move clockwise, and resolve the space you land on.
The Vineyard
Answer trivia, call Wine Wisdom statements truth or bluff, and draw a Somm’s Favor. The cards you win here are what buy you clues and guesses later.
The Cellar
Reach the Cellar and the teams still in the Vineyard can no longer guess your wine. The first team through gets one clue out of somebody, once.
The Tasting Room
Spend the Guess cards you banked to name the other teams’ wines. Get one right and that team is out. Win by being the last wine still a secret.
The Sommelier’s Secret
Tonight, one of them is yours.
From familiar favorites to varietals that go a little deeper, every game begins with a new secret waiting to be protected, pursued and uncovered.
Familiar varietals. Approachable clues. No wine expertise required.
Know your way around a wine list? Go deeper with varietals designed for more experienced wine drinkers.
52 varietals.
Countless ways the night can unfold.
Your turn
Move clockwise and resolve the space you land on before your turn ends. Roll the SS face and it is a Somm’s Choice: move one to six spaces and land wherever you like in that range.
Burgundy
The team on your left draws a card and reads the question aloud — nobody ever reads their own. Answer it and you roll again. If that card carries a Guess token, you keep it for the Tasting Room.
Beige
They read a statement and keep the answer to themselves. Your team calls it: truth or bluff. Call it right and the card is yours, and every one of them carries a Clue token or a Guess token.
Blue
Draw the top card and do exactly what it says. Some take effect the moment you read them out. Others you keep, and choose your own moment.
Charcoal
The symbol printed on the space takes over. There are five of them, and the Icon Guide says what each one does.
Every one of these is set out in full in the rulebook.
What arrives
The illustrated path from the Vineyard, through the Cellar, to the Tasting Room.
Fifty-two Varietal cards across the Sipper and Taster decks. Four truths and one bluff on every one.
Trivia, Wine Wisdom and Somm’s Favor. The decks that keep the clues coming and the turns interesting.
The SS die and the pieces, plus the Icon Guide, the Varietal Bank and the Sommelier’s Notes.
Pour something. Put the phones away. Someone at this table is about to lie to you beautifully, and you have all evening to work out who.
The last pour
One box, one evening, and a table full of people who suddenly cannot be trusted. Ships from the United States.
Planned launch price $79.99
Exclusive preorder price · save $20
Preorders close
First 100 games expected to ship November 30–December 4, 2026, subject to inventory arrival. This is a shipment estimate, not a delivery date.
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Preorder, shipping and refund policies
Eligible paid preorders earn 10 entries per game in The Ultimate Game Night Sweepstakes: $500 cash and the game. From October 19, 2026 at 12:10 p.m. PT; maximum 50 entries per person. No purchase necessary. A purchase will not increase your chances of winning. Legal residents of the 49 U.S. states (excluding Rhode Island) and D.C., 21+. Ends November 27, 2026. Official Rules.
Join the cellar list and take a little off your first game.